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Caps the compressed original image that ships with saves and exports. Changes apply to the next puzzle you generate or import.
Loads the live documentation from https://shthed.github.io/capy/README so you can review gameplay notes and contributor guidance without leaving the app.
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Recent actions, selections, and generation events appear here while you play.
Tune the colour clustering pipeline that powers new puzzles. These settings apply to fresh imports and the bundled capybara sample when reloaded.
Capybara sample detail presets
Switching presets updates every slider below and reloads the sample scene when it's active.
Higher values merge smaller areas for fewer regions.
Controls the longest edge used when resizing the source image.
Choose between local clustering pipelines now, with space for hosted services to appear as they become available.
Lower values speed up clustering by sampling fewer pixels.
Iterations rerun the clustering stage; higher counts refine colour centroids but take longer to process.
Each pass blends stray pixels into neighbouring regions before segmentation—set to 0 to keep edges as crisp as the source.
Stored with saves and exports so you can revisit the inspiration later.
Easy mode lets you click any region to auto-select its colour before filling it.
Choose how unfinished colours appear in the dock.
Set how long hint highlights linger before fading out.
Adjust the opacity used when flashing matching regions.
Pick which guidance effects appear while you play.
Toggle the pulse that flashes all remaining regions sharing the selected colour.
Show a focused hint when you pause the pointer over a region.
Assign actions to each mouse button when clicking or click-dragging on the canvas.
Drag-to-zoom adjusts the view by moving up to zoom in or down to zoom out.
Resize command buttons and labels without altering canvas zoom.
Scale region numbers independently from the surrounding interface.
Limit how far the canvas can zoom in beyond the fitted view.
Switch between dark, light, or colourful chrome accents.
Choose between the classic Canvas pipeline, accelerated WebGL, or the SVG renderer.
Applies to unfinished regions and adjusts outline contrast automatically.
Adjust the area surrounding the puzzle canvas.